﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace W1_MenuGame
{
    public abstract class VisibleGameEntity: VisibleGameObject
    {
        public override void Initialize(ContentManager content, List<KeyValuePair<string, int>> pathResources, Vector2 position)
        {
            base.Initialize(content, pathResources, position);
        }

        protected override void InitializeSprite(ref My2DSprite newSpr, List<Texture2D> lstTextures, Vector2 position)
        {
            base.InitializeSprite(ref newSpr, lstTextures, position);
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            base.Draw(gameTime, spriteBatch);
        }

        public virtual VisibleGameEntity Clone()
        {
            return null;
        }
    }
}
